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Not content to live in a cage, Lenore chooses another fate. Alucard opens his castle. Sypha wonders if she's lost Belmont for good.
Belmont and Sypha join forces with their old friend Alucard — and not a moment too soon. As the battle rages, Varney reveals his true form.
Belmont, Sypha and Zamfir battle Varney, Ratko and their unholy army. Alucard's castle falls under attack, and Saint Germain shares his scheme.
Varney and Ratko discover their plan is working — but who gets the credit? Also, Zamfir finally takes Belmont and Sypha underground.
As Isaac and his army of night creatures descend on Carmilla's castle, Hector rushes to finish his preparations before the bloody reunion begins.
With Greta's help, Alucard sets out to guide the villagers to his castle for protection. Sypha pushes back on Zamfir's leadership. Isaac makes a move.
Alucard travels to Danesti, where he makes a dramatic entrance in the nick of time. Also, the scholar Saint Germain reflects on his own twisted path.
Isaac gets under Varney's skin. Vampires Morana and Striga receive an urgent message from Carmilla. Belmont and Sypha get a look at Targoviste.
Lenore urges Hector to not test Carmilla's patience. Belmont and Sypha cross paths with Zamfir, a fearsome guard with a suspicious mind.
Belmont and Sypha continue to battle beasts loyal to Dracula, but it's getting a little old. Meanwhile, Alucard receives a guest.
With the portal to hell open, Trevor and Sypha must battle an onslaught. Meanwhile, the Judge shares a disturbing legacy, and Hector learns his fate.
Night falls on Lindenfeld and all manner of hell breaks loose. Also, Isaac meets the Magician, Hector makes a pledge, and Zumi and Taka make a move.
Something is alive in the priory's basement, and for Belmont and Sypha, time is of the essence. Lenore opens up to Hector about Carmilla's plans.
As Saint Germain makes unsettling discoveries, Isaac marches toward a showdown. Meanwhile, Belmont and Sypha question a monk — aggressively.
Lenore continues to spend time with Hector, slowly earning his trust. Saint Germain experiences a telling nightmare about the Infinite Corridor.
Belmont and the Judge discover an ominous symbol, Saint Germain's treasure hunt is cut short, and Alucard's bond with Zumi and Taka continues to grow.
Zumi and Taka share their history with Alucard. Also, Saint Germain gains entrance to the priory, and Isaac receives an icy welcome in Genoa.
Belmont and Sypha's plan to leave Lindenfeld hits a snag. Isaac and the Captain debate the merits of humanity. Hector tries to get a read on Lenore.
Isaac gets some unexpected help in his search for Hector. Meanwhile, Carmilla plots a land grab and Alucard meets some fans.
Alucard adjusts to his lonely new life, Belmont and Sypha pay a visit to an eerie and unusual town, and Carmilla returns home with a prize.
With the war between humans and vampires seemingly settled, the survivors -- both good and evil -- look toward the future.
With nothing less than the future of humanity at stake, Belmont, Alucard and Sypha do battle with their immortal enemy: Dracula.
Does he really have what it takes to live up to his family's reputation? It's time for Belmont to pick his fate. Also, Dracula prepares for the fight.
Carmilla presses forward with her plan despite Godbrand's disappearance. Sypha makes a startling discovery while combing the archives.
As Godbrand's thirst grows stronger, Carmilla tries to recruit Hector. Isaac shows his loyalty, and Belmont shares a family story with Sypha.
Belmont travels to his family's archives, along with Sypha and a cynical Alucard. Godbrand voices a suspicion about Dracula's motives.
As Belmont shares a bold strategy with Alucard and Sypha, Dracula addresses a conflict within his ranks. Isaac recalls a painful encounter.
Dracula entrusts a deadly -- and personal -- mission with two humans who truly hate humanity, not knowing that he himself has become a target.
Belmont strives to save Gresit from certain doom and comes face to face with a shocking truth.
Belmont explores the catacombs of Gresit and makes a disturbing discovery. As night falls on the city, the beasts return for blood.
Trevor Belmont drifts into the panicked city of Gresit, where he learns of an ancient evil and makes a surprising vow.
A headstrong young woman seeks out forbidden knowledge, and a corrupt bishop courts disaster by enraging a legend.
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