- Season 3
- Season 2
- Season 1
Alliances shift, secrets are revealed, and the past becomes present in this third-season-ending quest to prevent intergalactic war.
The Raza's crew attempt to unite Ferrous' enemies and put an end to the corporate war before the new fleet can be used.
Ryo takes a hostage to trade for the Blink Drive, but his former crew are not his only opponents.
One of the Android's newly discovered memories leads the crew to a suspicious Dwarf Star facility on Nova 17.
A distress call from the Android's friend Victor leads to answers about Two's past.
When the Blink Drive self activates during a diagnostic, the Raza and its crew are transported through space and time.
While providing safe transport for some allies, the Raza comes under attack from within.
An injured crew member is haunted by the past, unaware of the dangers that are lurking in the present.
Familiar faces from the past return, causing havoc and forcing the crew to scramble to save their already damaged reputations.
The crew attempts to rescue a kidnapped woman, by retrieving a file which could halt intergalactic war.
Unbeknownst to the rest of the crew, Three has been trapped in a time loop, reliving the same day.
After receiving a distress call from a former associate, the crew of the Raza find themselves in the middle of a colony's fight for independence.
The crew of the Raza targets an Ishida research station in an attempt to take back the Blink Drive.
The survivors of the EOS 7 bombing fight to stay alive and find the rest of their crew.
The crew of the Raza works to prevent the destruction of a space station and prevent an all out corporate war.
Four's loyalty is put to the test when he attempts to reclaim the throne of Ishida.
The crew races against time to track down and locate a missing Three and Five before the Galactic Authority gets to them first.
Mayhem on the ship sheds light on some crew members' dark pasts.
The crew takes a dangerous mission inside Dwarf Star Technologies in a desperate bid to save their ailing leader.
A Blink Drive test goes awry, propelling the Raza to a parallel reality.
Three crew members infiltrate a highly secure facility with the help of their handler.
Strapped for cash, the crew follows Nyx's lead on a mission, only to find out the target is personal.
The Android goes undercover to help the Raza crew track down a dangerous but familiar foe.
Three reconnects with his former crew while the Android finds herself in unique company.
The neural link triggers a dangerous glitch and the crew start to turn against each other while hiding out in empty space in an effort to lose the GA.
Imprisoned in Hyperion-8, the crew must negotiate attempted assassinations, extraditions, and behind-the-scenes machinations as they plot their escape.
The crew awakens to find themselves prisoners on the Hyperion-8 Maximum Security Galactic Detention Facility.
Personalities clash, long-held secrets are revealed and the crew members are rocked by a shocking betrayal in the Season 1 finale.
The crew's handler sends them on a seemingly simple retrieval op that involves a scientist being held against his will on a remote world. This snatch and grab, however, quickly devolves into a horrifying ordeal, which reunites one member of the crew with a powerful individual from her past.
The crew's youngest member and an unexpected surprise turn out to be their best chance in a race against time to retake the ship from a group of ruthless mercenaries hell-bent on delivering them to the Galactic Authority.
The crew's need of money compels them to take on a dangerous assignment, which involves heisting a mysterious device from a rival corporation. Complications arise when they encounter another team of mercenaries who have been hired to do the same job.
Four abandons the ship to embark on a reckless mission to reclaim his past and the crew are left wondering whether they should rescue him or let fate run its deadly course.
The crew stop at a space station to refuel and rest, but Six has a different agenda, which has to do with revenge. Meanwhile, One is taken aback by an unwelcome revelation.
The crew finally gain access to the secret room in the ship's underbelly and among the items they find inside are a sunny android and a desperately ill woman who reveals a connection to Three.
Chemical hypnosis and the ship's neural link are used to explore the memories secreted away in Five's subconscious, during which she uncovers the dark truth about Four and Six's violent pasts. She also learns about the circumstances that landed her on the ship and gains some insight into the idyllic childhood of a mysterious little boy.
The crew are hired by their handler to salvage a seemingly deserted space freighter, a reclaim op that appears to be straightforward until a deadly cargo is uncovered and they are forced to fight for their lives.
The past comes back to haunt members of the crew during a stopover at a space station, during which Four makes a stunning discovery, while Two and Five learn that some games of chance come with surprising risks. Elsewhere, Six receives some unwanted attention at a local clinic; and One and Three's attempts to sell the weapons in their cargo hold lands them at a dangerous disadvantage.
Sabotage is suspected and the onboard paranoia surges when the ship mysteriously veers off course. To bring the systems back online, a perilous spacewalk is required; at the same time, Five makes a shocking discovery.
The crew come to terms with revelations about their respective pasts; at the same time, they face the dilemma of helping the miners against insurmountable odds or abandoning them to certain death.
A spaceship crew awaken from stasis with no memory of their mission or their identities, but once they reach their destination, a mining colony, they begin to look for answers while working together to survive in the series premiere of this adaptation of the graphic novel series of the same name.
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