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- Season 1
The Legends are all disappointed and hurt by Gideon's actions, but Gideon is horrified when AI Gideon tells her about Gary. Itching to get back to doing what they love best, they realize that Gwyn has broken the treaty and must find him. Meanwhile, Sara keeps an important secret from Ava because she doesn't know how she will react.
With Gideon hurt, the Legends only have one way to save her. Once Evil Gideon is active, she continues to try to destroy the Legends, until Gideon reminds her of a certain protocol she must follow. Trying to help, Gideon negotiates a deal to save the Legends but to get them to agree, she breaks a major rule. Meanwhile, the Legends come up with another plan that could potentially solve all their problems.
Sara and Gwyn come up with a plan to lure the Robo Legends to them, and take Waverider.
The Legends are tired of being chased by an evil A.I. and her robo-soldiers, so Sara decides to create an aberration that will allow the team to take the Evil Waverider. However, the Legends find themselves in a Bar for time-travelers, and quickly learn that this "fixed point" is popular with time-travelers, leaving Sara questioning her odds at winning. With Behrad and Astra growing closer, Zari and Spooner are forced to awkwardly interact with each other as the rest of the Legends are paired up on the mission. Ava hears Gwyn's plan to save his boyfriend, and Ava is forced to remind him of the consequences if he succeeds.
When Gideon jumps the time machine into the Manor Dimension, the which lands in Hell, and Astra realizes that a damned 90's reality show crew sneaks into the manor causing havoc. Unbeknownst to the Legends, the reality tv crew is causing emotions to spike, and Sara and Ava share their true feelings about their roles as Co-Captains. Behrad seeks advice about Astra from Nate and Zari, but Behrad finds that his past is put on display instead. Meanwhile, when Gideon's opinions are ignored and her relationship with Gary is dismissed, no one could have anticipated what happens.
Sara starts to realize her team is making questionable choices when it comes to the timeline. Trying to figure out who is behind everything, Sara discovers some harsh truths.
When the Legends crash land in 1940s Seattle, they find themselves right in the middle of WWII with a surprise guest. Needing replacement parts to fix the time machine, Sara, Ava, Astra, Spooner and Gideon find themselves working in different sections of an airplane factory alongside "Rosies." With Astra frustrated with inequality in the workforce, she takes matters into her own hands. Meanwhile, Behrad offers to play host and help teach Nate about Persian culture and etiquette.
When The Legends and Gwyn finally time travel, the time machine goes haywire leaving them stranded in a lush forest with no idea when or where they are. Seeing that Sara and Ava are noticeably stressed, Nate takes over and gives everyone tasks to set up camp to keep everyone occupied. Meanwhile, unbeknownst to The Legends, someone keeps trying to destroy the anomalies that keep popping up which could create bigger ripples throughout history.
After Sara, Ava, Behrad and Gary arrive in New York City, they track down Dr. Gwyn Davies, who isn't the scientist they expected. Astra, Spooner, and Gideon are still trying to stop the Legends from using the time machine, but they run into some more setbacks along the way. Meanwhile, in the pocket dimension Nate and Zari work together on the Hoover situation as well how to make their future together work.
When the Legends arrive in Chicago, they come across a speakeasy that caters to a diverse crowd, however their presence results in upsetting a mob who in turn burn down the club. Wanting to make things right, Zari demands they help to fix the club by throwing a party, with a special performance by The Bullet Blondes, to help raise money to rebuild it. Coincidentally, Astra, Spooner and Gideon are also in Chicago and feel compelled to help a female musician sever ties to the mob, while also trying to reach the Legends. Meanwhile, Gary points out something that Nate never realized about his relationship track record.
With Astra, Spooner and a now-human Gideon trying to save the Legends, Gideon becomes overwhelmed by her new human choices sending her into a catatonic state. Astra and Spooner combine their powers to enter Gideon's mindscape and discover that a virus is trying to erase all of Gideon's memories. Acting fast, they devise a plan to defeat the virus before it's too late. Meanwhile, the Legends are about to go up against a powerful new foe.
While the Legends contemplate how to get to New York City, Behrad discovers Hoover has train tickets to DC and Sara and Ava come up with a plan. With the help of Gary, Nate will have to impersonate Hoover, but he soon learns it is harder being Hoover than he expected. Since Zari is stuck without the internet, she is forced to take a digital detox and becomes obsessed with figuring out who blew up the Waverider. Meanwhile, Astra and Spooner have stayed behind in Texas and are dealing with the aftermath of Astra's special spell.
After defeating the aliens and saving Earth, the Legends find themselves stranded in 1925 Odessa, Texas with a destroyed Waverider. Wanting to help fix things, Astra tries using her powers, which creates unwanted attention from the town and that of the new Director of the Bureau of Investigation, J. Edgar Hoover, and a surprise no one expected. Realizing they need to escape, Sara and Ava create a distraction by going on a crime spree with Hoover hot on their tails. Meanwhile, Zari is finding it hard to get over Constantine, so Behrad suggests the only thing he knows that can help.
When Sara realizes Bishop's plan, Ava convinces Sara to allow the Legends to make exception to the rules to help fight back. Behrad comes up with an interesting plan, that allows Sara to connect with an old friend. Meanwhile, amidst a battle Sara and Ava make an important decision but need the help of the team to pull it off.
When Astra and Spooner find themselves as stowaways, they learn that Constantine is still chasing the Fountain of Imperium and find themselves in 1920s Texas. With the rest of the Legends stranded, they come up with a plan to get help by using Rory as bait that will also help reunite him with something that is special to him. Meanwhile, Spooner learns some information about her past that she wasn't expecting.
With the legends on high alert with their unwanted guest in their custody, Ava is tasked with the interrogation. Rory is struggling with the terrible pain in his head. Zari enlists Astra and Spooner's help to figure what is going on with Constantine.
The Legends are ready to get back home, but after Constantine overloaded Gideon, they are going to have to go the old fashion way to preserve the ships energy. Trying to entertain themselves, tensions start to grow high, so Gary suggests playing a murder mystery game to pass the time. Constantine decides to make the game more interesting, which makes Behrad worried about him but is met with pushback from Zari. Meanwhile, Rory and Gary deal with an unexpected guest that arrives on the Waverider.
Before consulting Sara, Astra and Rory, Spooner makes a bet against the reigning champs for a ride back to the Waverider, but not everyone is happy about the plan when they realize what they are up against. Elsewhere, Nate plans a romantic date for him and Zari, but nothing goes as planned. Meanwhile, Behrad and Gary try to distract Ava, from what's going on with wedding planning.
With Constantine obsessed with getting his powers back, he convinces Spooner to join him on the quest to find the Fountain of Imperium. After they find themselves at the end of the Spanish Civil War, Spooner makes an unexpected bond with someone she feels the need to protect them from everyone, including Constantine. Now that they have a special guest on board the Waverider, Nate, Zari, Behrad, Gary and Astra all work together but experience some growing pains along the way. Meanwhile, Sara and Lita are concerned about Rory's health, so they try to convince him to take it seriously.
Behrad is disappointed because the Legends have forgotten his birthday, so when they track an alien pod to 2024 and wind up at his favorite television sitcom, he thinks it's really a surprise for him. Feeling guilty, Nate and Zari occupy Behrad by keeping up the ruse by attending a taping of the show while Ava, Spooner and Astra try to find the Alien to get the timeline back on track, which proves challenging. Meanwhile, Rory's behavior has been a little off, so Sara and Gary become determined to find out what happened, but Rory gets some unexpected news from his daughter, Lita.
With everyone finally back together, the Legends find themselves looking to Nate to keep everything calm while in the old West on a mission to find an alien. After trying to keep things normal, Sara reveals her secret to Ava and the team, leaving them all shocked. Constantine looks to Gary who might have answers to his problem. Spooner and Astra are forced to work together despite their clashing personalities which ultimately helps push them to hone their powers. Meanwhile, Zari takes an unusual interest in Behrad's personal life.
With Ava a wreck, Behrad and the Legends make a last-ditch effort to keep Sara from being abducted in the first place, even knowing that it will alter the timeline. Sara grapples with what she has just discovered about herself but is also shocked when Rory finds her on the mystery planet. With no time to spare, Sara, Mick and Gary devise a plan to help defeat Bishop. Meanwhile, Spooner envisions what her life would be like if she hadn't joined the Legends.
Mick takes the Waverider and Kayla to try and find Sara, but these enemies find themselves needing each other to survive after landing on the possible planet Sara is being held captive. After a report of an Alien attack, the Legends return to their new headquarters, Constantine's manor, where both Spooner and Astra try to connect to the Alien. Zari is suspicious of Constantine's behavior, but isn't surprised when she learns the truth. Meanwhile, Sara devises a plan to escape by using her charm to win over Bishop, but she learns something more disturbing.
With Astra now a mortal, she finds it hard to adapt to the real world with no guidance from Constantine. Frustrated and lonely, Astra makes a new friend who promises to help her, but her eagerness for the easy way out could have some real repercussions for those closest to her. Meanwhile, Sara meets the person responsible for her kidnapping and tries to convince others to help her escape.
The Legends are shocked when Rory takes command and manages to find the location of an important Alien, but he also lands them in the middle of the Cuban Missile Crisis. Ava is eager to question the Alien, but they must steal it back from the Cubans and Russians who think it is bio-warfare sent by the Americans. The team makes the decision to split up, leaving Nate and Zari to work together to stop a nuclear disaster alongside JFK while Behrad tries to leverage his newfound friendship to stop Castro from starting a war. Meanwhile, with Spooner's help, Rory makes an unlikely deal that could lead him on a solo mission to find Sara.
The Legends find themselves in 2045 trying to defeat an Alien warrior which leaves Zari no choice but to enter a popular singing competition. Ava has finally had enough of Rory's behavior and with the encouragement of Spooner, gives him some tough love. Sara finds herself struggling after being attacked but someone familiar helps her to keep searching for refuge. Meanwhile, Zari and Constantine have a much-needed conversation with each other.
With Spooner on board, Ava hopes that her special abilities will help lead them to locate the Aliens spread out on the timeline, which could ultimately lead them to Sara. The Legends soon find themselves tracking an Alien in 1950s San Bernadino and having to figure out what is making the town go on a feeding frenzy. Zari lets Behrad know she is ready to use the Totem, but Behrad isn't ready to share it, causing tension between them. Meanwhile, after crash landing, Sara tries to figure out a plan and runs into none other than Amelia Earhart who could be her ticket home.
After a night of celebrating their beating the Fates, the Legends quickly discover that Sara is missing. Trying to keep it together, the Legends are shocked to discover that she was taken by Aliens. Ava sends Rory and Behrad to follow a lead on who can possibly help them find Sara, while Constantine tries to work his magic. Meanwhile, Sara does all she can to try to escape, which includes releasing Aliens into the timeline, but is shocked to learn who one of her kidnappers turns out to be.
Still controlled by the Fates, the Legends find themselves in 1984-esque world, they soon discover that things aren't as they thought they would be. The Legends must convince the civilians to trust them and stand up for their right to choose, but the Fates don't make it easy by resurrecting the Encores once again.
After Charlie does the one thing that goes against her nature when it comes to her sisters, she tries to protect the Legends by scattering them in different television shows. Of course, in true Legends style some can't just be blissfully ignorant and happy but figure out a way to end up messing with the system.
After drinking from Chalice, the Legends have immortality for 24 hours, which gives them time get to the Waverider and use the Loom of Fate. However, they quickly discover that the sisters have stolen the Waverider and they are stuck at Constantine's house in the middle of nowhere in London during a Zombie Apocalypse. Meanwhile, Gary is left on the ship and once he discovers what is going on, he takes something important to the sisters.
The Legends find themselves going back to college and form a sorority in order to try to retrieve an ancient artifact called the Chalice of Dionysus that will help Charlie operate the Loom of Fate. Proud to be back at his college, Nate falls under Dion's spell, letting him know of Sara, Astra, Ava and Charlie's plan to get the cup. Meanwhile, on a father-daughter weekend, Rory takes Lita on a college tour, but Rory bails on Lita for an unexpected reason.
Everyone is eager to use the Loom of Fate, but the team must decide who they want to bring back first leaving Charlie to make a tough choice. Sara struggles to understand what has happened to her and with the help of Constantine and Ava, they try to figure out how to help her. Meanwhile, Rory has a guest on the ship that he is trying to impress.
With Sara recuperating from her latest battle, Charlie starts to notice something might not be right with her. Still searching for the Loom, Constantine and Zari find themselves trapped in a 1910 boarding house with a slew of out-of-time Encores. Meanwhile, Ava, Gary and Rory take a trip while Nate and Charlie hold down the Waverider.
Sara, Constantine and Charlie find themselves in British Columbia searching for another piece of the Loom, but they run into a problem they couldn't have foreseen. Zari has been having trouble feeling like herself, so she goes on meditative journey at the suggestion of Behrad. Meanwhile, Ava volunteers to try and help Rory with a personal problem.
The Legends continue their hunt for pieces of the Loom of Fate and find themselves face to face with William Shakespeare. Ray, Nate, Rory, Constantine, Charlie and Behrad stay a little longer on the mission making things worse after lying to Sara. Meanwhile, Ray and Nora make another big life decision that leaves the team surprised and best buds, Nate and Ray, on the outs.
Ray plans a date night for him and Nora, but all goes awry when an Encore shows up making the team think on their feet and create a lie to keep the Encore at bay. While trying to fool the Encore, Ava learns what Sara was really doing while she was away and confronts her. Charlie and Constantine make a deal to work together, which will benefit both of them. Meanwhile, Rory is upset when he gets negative comments about his book, so Zari helps track down who the critic is, and Rory gets more than he bargained for.
With Sara still away from the Waverider, the Legends find a new Encore with Ava's new invention, the Prognosticator, and must now try to defeat Genghis Khan in 1990s Hong Kong. Constantine's life is hanging in the balance, and Ray, Nora and Gary all try to help him, but Constantine tries to make a deal with Astra instead. Meanwhile, Behrad has been confused about Charlie's recent behavior, but they all learn why Charlie is trying to out run her past and from what.
When Sara is called away on business, she leaves Ava in charge and Ava tries to impress the team as they try to take on their latest Encore, Marie Antionette. With Zari still on the ship, Behrad convinces the team to bring her along on the mission which they all hope isn't a mistake. Meanwhile, Constantine finally confronts someone from his past with the help of Charlie, which leads him on a journey through his past.
When the Legends discover a new Encore, Sara, Rory and Ava end up crashing a high school reunion to attempt to stop a serial killer from finishing unfinished business. The Legends devise a plan to send Nate, Ray, Nora, Behrad and their hostage Zari, back in time to try and intervene in order to try to save everyone including them. Meanwhile, Constantine is annoyed that Charlie has been squatting in his old home, but it might be the blessing in disguise they were not looking for.
When a new blip lands the Legends in 1947 Los Angeles, it puts them on the trail of Benjamin "Bugsy" Siegel who seems to take pleasure in fraternizing with Hollywood Elite. Sara, Ray and Constantine devise a plan to capture him while Ava and Rory sit on the sidelines for the time being. They soon realize that they need to worry less about Bugsy and more about his girlfriend. Ava is struggling with being on the sidelines with Rory. Meanwhile, Nate accompanies Behrad to his dad's birthday, where Nate meets Behrad's sister, Zari, who seems familiar to him.
Sara, Ray and Mick are shocked to discover that the Legends have become famous. It seems that everyone except Sara is loving the spotlight, so much so that they invite a documentary crew on board the Waverider to film them as they investigate a strange new blip in the Timeline. The Legends discover that their new problem is none other than Rasputin, who happens to be straight out of hell, and it might be tougher than they thought. Meanwhile, Constantine thinks he knows the reason behind these new blips and informs the team that it won't be easy to defeat.
Worlds lived, worlds died. Nothing will ever be the same.
Constantine and Nora try to rescue Ray's soul from Hell, and discover that he's made a new friend. The Legends pose as three more publicly-known superheroes to bring people to Nate's Heyworld so they can defeat Neron's plan to generate enough fear to open the gates of Hell. Nate and Zari are both forced to make ultimate sacrifices if the plan is to succeed.
The Legends go on the offensive against Neron, and their plan promptly falls apart. Nora becomes the new Fairy Godmother, Charlie is trapped by Neron, Zari loses the dragon egg, Mick becomes a big baby, Sara and Ava start dancing themselves to death, and Nate is trapped in Gary's high school nerdiness. In Hell, Constantine is forced to choose between the souls of Astra and Ray.
Neron traps the Legends in the Ice Age, and then tries to convince Constantine to open a stable portal to Hell by showing him his ancestor. Gary takes control of the Bureau and holds performance reviews to convince everyone that he's just the man they need.
Sara sends Nate and Zari on an "easy" mission to 1933 to recover a mysterious golden egg, while she and Ava have book club. Charlie and Mick go to Romanti-Con to make $20,000 off of Charlie pretending to be Mick's writer's psuedonym "Rebecca Silver", while Ray convinces an unlikely ally to help free him from Neron's grasp.
Sara, Nora, and Constantine find a missing Ava, and Sara enters her lover's purgatory when they discover Neron has removed her soul. Zari considers her relationship with Nate, and Nate finds out more about the theme park Hank had planned.
While Nate attends Hank's wake, Constantine tries to summon Hank's spirit with some help from Mick. Meanwhile, the other Legends travel to 1802 England when Jane Austen's works start disappearing from the timeline.
When President Nixon starts telling the truth non-stop in 1973, the Legends suspect magical involvement and travel there to learn what's going on. The Time Bureau is hot on their trail, and the team takes to the road in an RV when Hank and his people close in.
Koname makes his way to Mexico City 1961 and becomes a masked luchador, El Lobo. The Legends track him there and try to recover him, and realize that Mona was telling the truth about the Men in Black who tried to abduct the Kaupe. Meanwhile, Ava chooses sides when Sara asks for her support.
After Constantine alters the timeline, he, Zari, and Charlie try to put right what once went wrong but end up making things worse.
The Legends learn of a Fugitive serial killer in 1838 New Orleans. However, when they arrive, the city stirs up memories in Constantine of his greatest love... and his greatest betrayal. While the team hunt down the serial killer, Constantine tries to alter history with unexpected results.
Hank joins the Legends on a fact-finding mission to see why they cost so much, and Nate tags along. Meanwhile, Mona begins her new job at the Time Bureau, and ends up trapped with Ava and Nora.
When Gideon picks up a magical disturbance in Tokyo 1951, Sara, Zari, and Mick head there and take Charlie along to earn her keep. Meanwhile, Nate deals with true monsters when he has Thanksgiving dinner with his family, and Ray asks Nora to help Constantine.
When Gideon detects a magical event at a summer camp in 1995, Sara, Ava, Constantine, and Ray pose as camp counselors to investigate the mystery. Meanwhile, Mick has a heart-to-heart with the imprisoned Charlie.
The Legends travel to London 1977 where Ray has to infiltrate a punk rock band to find a magical creature. Constantine pays a visit to his parents, while Nate deals with his first field assignment at the Time Bureau.
The Legends travel to Salem 1692 to investigate a magical disturbance during the Witch Trials. Meanwhile, Nate stays in DC to try and reconnect with his father but it doesn't go so well.
After four months of returning the remaining anachronisms to their correct times, the Legends are ready for a break. But Constantine soon arrives with warnings of dark deeds, and the team is off to Woodstock to deal with a deceptively magical menace.
Unable to defeat Mallus, the Legends retreat to the Old West to regroup and figure out how to use the Totems. Zari bonds with Jonah and sends out a signal to the Legends' allies, while Mallus sends his own forces to recover the Totems.
After the Legends stop Grodd from killing a young Barack Obama in 1992, Sara sends Nate and Wally to Zambesi in 1992 to stop Amaya from creating the Anachronism which will free Mallus from his time cage. Meanwhile, Damien offers an alliance to stop Mallus before he can finally take over Nora's body. To convince Nora to enter their trap, Ray seeks out John Noble for help because of the actor's uncanny vocal resemblance to Mallus.
Gary come to Waverider asking for helping finding a missing Ava. Sara and Ray go with him and find a mystery in 2213. Meanwhile, Zari helps Mick train with his new powers, while Nate and Wally travel to Detroit 2018 to help Amaya's depowered granddaughter Mari.
Sara gives into temptation and puts on the Death Totem... and Mallus possesses her body. Meanwhile, the Legends are trapped on Waverider and haunted by figures from their past, and Ava turns to John Constantine for help.
Rock and roll starts disappearing from Waverider, and the Legends soon discover that a mysterious event in 1950 Memphis turned the city into a ghost town. The team travel there and discover that Elvis Presley is at the heart of the anachronism... and he has the Death Totem.
When Ray admits that it would take the power of cold fusion to repair the Fire Totem, Nora takes him back to 1962 where a young Damien is trying to assassinate the unknown creator of the process. Meanwhile, the Legends try to track down the missing Ray, and Wally proves his value to the team.
While Sara goes on a date with Ava, the rest of the team go after the Fire and Earth Totems. Their quest takes them to the Bahamas in 1717, where Amaya poses as a pirate to find the "cursed" necklace. Meanwhile, Rip tries to recruit Wally into the Legends.
Zari attempts to hook up her computer assimilator to Gideon, but a ship's explosion knocks her back one hour in time... over, and over, and over again, and she's the only one who remembers what happened. Desperate, Zari tries to work out the cause of the time loop, escape it, and save her teammates.
John Constantine learns of Sara's involvement with a demon possession case that he's working, and tracks her down. While some of the Legends help him, Ray and Zari help the girl who is possessed, Mick watches football, and Nate and Amaya confront Amaya's granddaughter Kuasa.
The team travels to 1000 AD to unravel a Level 12 Anachronism, and find a young Martin Stein held prisoner. Jax tries to work out how to warn Martin's younger self to save the older version, while Sara turns to the Time Bureau for help after Damien makes an appearance.
Fuehrer Queen launches an attack on Earth-1's Central City after Oliver and the Legends reject his offer of a truce in exchange for Supergirl.
The team sets out to investigate an anachronism in 1960s Vietnam, and discover that a strange creature is attacking both American and Vietnamese soldiers. Meanwhile, Mick meets a figure from his past, and Jax sets out to prove that he can be a hero without Firestorm.
The team track an outlier to 1937 Hollywood, and find a time-displaced Helen of Troy... along with Damien, Eleanor, and Kuasa. As the Legends battle the villain, Helen's presence alters the timeline and threatens to strand the heroes in 1937.
Nate tracks an outlier anachronism to 1895 London, where a series of mysterious deaths have occurred, apparently caused by a vampire. Rip is already on the scene, and asks the Legends for their help finding the killer... and an ancient evil.
The Legends travel to the 80s after they discover that Ray died there as a child. They soon learn that Young Ray is harboring a baby Dominator... and the government will stop at nothing to acquire it and eliminate Young Ray as a witness. Meanwhile, Jax and Mick discover that Martin may have betrayed the Legends to the Time Bureau.
The team travels to 2042 in response to a Time Bureau distress call, and find a city under ARGUS control. They discover that an assassin is stalking a hactivist with a mysterious amulet. Meanwhile, Nate suggests that Amaya go on a vision quest to determine what is wrong with the Totem.
The team travels to 1870 to deal with what they think is a minor anachronism. They mess up and the threat level escalates, and most of the team is captured by P.T. Barnum. Meanwhile, Amaya returns to the team and tells Nate why she left.
After Rip creates a new Time Bureau and disbands the Legends, Ray, Nate, and Sara have difficulty returning to their old lives. When Mick spots Julius Caesar in Aruba, the team decides to get back together to show the Bureau how it's done.
The 2017 team has no choice but to go back to 1916 and stop the Legion from getting the Spear of Destiny... even though if they meet their past selves it could a temporal calamity.
The Legion of Doom use the Spear to rewrite reality to their specifications. The Legends have no memory of their former existence, except for Mick... who is now partnered with Snart. However, Nate soon realizes that something is wrong and sets out to restore his teammate's memories.
After stealing the remaining Spear fragment from the Legion, the team realizes that the relic is too dangerous for anyone to possess it. Destroying the Spear requires the blood of Christ, and the only place it can be found is at the Battle of Somme in 1916. However, to find the blood, the Legends need the help of soldier J.R.R. Tolkien.
The Legends locate Henry Heywood in 1970, at Mission Control in Houston. They approach him and learn where he hid the fragment of the Spear... and that Eobard is planning to use Apollo 13 to gain the fragment for the Legion.
Rip forces Waverider down in 65 million B.C. While Ray, Nate, and Amaya seek out a lost piece of technology they need to restore the timeship, Jax and Sara enter Rip's subconscious in a desperate attempt to find the location of the last fragment of the Spear of Destiny.
After Rip takes a fragment of the Spear from JSA member Dr. Mid-Nite in 3000, the Legends travel to 507 AD to stop Rip and Damien from acquiring another fragment hidden at the court of King Arthur.
The Legends trace a timequake to Christmas Day, 1776... and discover that George Washington has been killed. They try to save Washington's life but the mission goes awry when Mick is captured by the British, Sara is shot, Ray is trapped at six inches, and Nate and Amaya are the only ones left to track Mick and the missing Washington.
While the Legends deal with Martin's daughter and try to work out the identity of the speedster opposing them, Malcolm and Damien have their own demands for Eobard while trying to tap into Rip's memories.
The team follow a temporal aberration to 1967 and find their former captain Rip Hunter... with no memory of who he is, and directing a student film. Damien and Malcolm arrive due to the Medallion, and the Legends soon realize that they're after something that Rip has... even if he doesn't know it.
The team travel to Chicago, 1927, to prevent a timequake and find Damian and the mysterious speedster responsible... and they've teamed up with Malcolm Merlyn. As the villains try to regain the amulet the Legends took from them, Mick is plagued by hallucinations of an old friend. Meanwhile, Martin reveals the existence of his daughter to Jax.
The abducted heroes return to Earth and tell the others about the Dominators' plans. Meanwhile, Martin deals with the daughter he never had until he altered the timeline, while Steel, Vixen, and Heat Wave go back to 1951 to capture a Dominator.
The team detects a timequake in 1874 and travel to Colorado, where they meet their former ally Jonah Hex. Jonah is on the trail of an outlaw, Quentin Turnbull, and the team realize that Quentin is the reason for the timequake. Meanwhile, Amaya gives Mick advice on controlling his rage, and Martin has memories of a woman he doesn't know.
The Legends trace a temporal aberration to the White House in 1987 and discover that Darhk is trying to obtain a rare item. Amaya teams up with a former JSA teammate, while Martin tries to convince his younger self to pay more attention to his wife before it's too late. Meanwhile, Mick has second thoughts about making Ray the new Captain Cold.
The team follows a stranded time pirate to Mississippi, 1863, and discover that the man has unleashed a bioweapon that transforms humans into zombie-like creatures. If they don't stop the zombies from overrunning Grant's army, history will be altered beyond repair.
Nate discovers that thanks to the Nazi serum, he can transform his skin into steel. However, in his first training session, he accidentally blasts himself and Ray out of the ship... and into 1641 Japan. Meanwhile, Jax and Martin discover a hidden compartment in Waverider and a cryptic message from a friend.
In 1942, the Legends are forced to team up with the Justice Society of America to recover a mystic amulet from the Nazis... unaware that Reverse Flash wants the Amulet for himself. Meanwhile, Nate meets his grandfather, Commander Steel, while Ray and JSA member Vixen bond.
Historian Hank Heywood notices the presence of the Legends in the past, and contacts Oliver Queen. The two of them find Waverider--and Mick--in the waters of the Atlantic. Once revived, Mick tells them what happened to the team in 1942.
Rip returns his teammates to 2016 so that they can take up their original lives. However, they insist on completing their mission and the team soon begins hunting Vandal and his captives, Kendra and Carter.
At the Vanishing Point, the Time Masters reveal the source of their power to Rip and how they've been manipulating the team... and why. Meanwhile, Mick is reprogrammed to serve as Chronos once more and hunt down Sara and Len, while Vandal travels to 2166 with Kendra to fulfill his destiny.
The team attempts to return Vandal to the Vanishing Point for trial, after discovering that he has learned how to time travel and poses a threat to the timeline. However, the damaged Waverider may not be able to make the journey. Meanwhile, a captive Vandal attempts to turn the team against each other.
The team goes after Vandal in 2146, and discover that he has a daughter. Meanwhile, Kendra discovers how she can kill Vandal but makes a startling discovery when she confronts the immortal tyrant.
The Time Masters send their top assassin, The Pilgrim, back in time to kill the team's younger selves and eliminate them from the timestream. Once the team removes their past selves from the time stream, they are forced to take refuge in the place where Rip grew up.
When the team needs a place to hide out, Rip sets a course for the Old West. Upon arrival, they start a fight with a gang of outlaws, putting the small town in jeopardy. Luckily, an old friend of Rip's, Jonah Hex, steps in to save them.
The team convinces Rip not to kill Per Degaton, a boy who as an adult will help Vandal conquer the planet. However, Rip has other ideas and soon abducts the boy. Meanwhile, Kendra remembers more of her past with Carter, Ray meets an ancestor, and Sara tells Len to talk with the imprisoned Mick.
Trapped in 1958 when Waverider leaves them behind, Ray and Kendra bond as a couple while Sara decides to return to the League of Assassins and Ra's al Ghul. Meanwhile, Chronos abducts Len and reveals his true identity.
The team tracks Savage to a small town in Oregon during the 1950s. Upon arrival, they discover there have been a recent string of murders and they suspect Savage is involved.
While trying to pick up Vandal's trail, Waverider receives a distress signal from a sister ship. Rip goes to investigate, only to discover that time pirates have set a trap for him and his crew.
The team finds itself stranded in Star City 2046, in a future where Vandal has conquered Earth and the city's defenders have fallen. Despite Rip's warnings, Sara sets out to find Oliver Queen and help him fight the city's ruler: Grant Wilson, the new Deathstroke.
Rip sends Len and Sara in to rescue Martin, Ray, and Mick from the Russian gulag. However, he gives Sara secondary orders in case their rescue attempt fails. Meanwhile, Ray takes a beating for Mick, while Kendra helps Jax prove himself without becoming Firestorm.
The team gets a lead on Vandal in 1986, and travels to Russia to discover what he's trying to create. While Len and Ray try to get close to the lead scientist, Rip entertains an offer from the Time Masters Council.
With Waverider undergoing repairs in 1975, Sara and Rip set out to check the bank where Vandal keeps his money. Meanwhile, Ray and Martin try to save Kendra's life, and Len, Mick, and Jax take a trip to Central City.
The team goes after Savage's operation in Norway in 1975, but the mission goes bad when Savage detonates the nuclear warhead he is trying to sell. Atom loses a piece of his suit's technology, and Martin contacts his younger self in 1975 in the hopes of finding it. Meanwhile, Carter and Kendra learn of a dagger that can kill Savage for good, but Kendra has to recall her first life in order to use it.
Rip Hunter, Time Master, assembles a team of heroes and villains from the year 2016 to battle Vandal Savage, who has conquered Earth in the year 2166. To stop Vandal, they must travel throughout the villain's timeline and stop him from amassing enough power to become a world-conquering tyrant. First stop: 1975 and a meeting with the academic who knows the most about Vandal.
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