- Season 2
- Season 1
Butter side up, butter side down: The great butter battle is brewing! Can our heroes work together to stop it in time?
Pam is forced to pick sides as the Zooks and Yooks prepare for an all-out war. A quick-thinking Michellee is Guy's secret weapon.
So who gets the Moo-Lacka-Moo? With the fate of Yookia and Zookia hanging in the balance, the friends must decide where their loyalties lie.
A well-meaning Guy saves E.B. from danger and shares his doubts about Pam with Sam — but it only seems to push them both further away from him.
Sam and his mom track the Moo-Lacka-Moo to a tropical island crawling with surprises. Guy gets Michellee's message and can't believe his eyes.
E.B. runs away to spend the day with Looka. Everything's perfect — until a hidden relic reveals the truth about the history of the wall.
Pam and Sam team up for an undercover job. A scampering squail leads E.B. to the top of the border wall, where she makes a mysterious new friend.
Sam shadows Pam on a super-secret mission, even though she'd rather work alone. In tech-loving Zookia, Guy finds an inventor's paradise.
The friends hear the histories of Yookia and Zookia. Sam's desperate to connect with Pam, but a suspicious Guy doesn't trust her.
A taste of home sends Sam on a mission to find his mom, with Guy and E.B. in tow. But a plot twist takes their story in a wildly different direction.
The SnerzDay Gala sets the stage for a surprise ending that's full of twists and turns -- and a heartwarming act of true friendship.
After a close call on the docks, Guy gets captured and learns he's been duped. Michellee gives her daughter a tour of Meepville.
Just as Guy's about to try a bite of breakfast, the Bad Guys bust in with the truth about their mission. Under the sea, the plot thickens.
The fugitive friends make a stop in Stovepipe Junction, where Sam gets to meet Guy's family -- and reveals a shocking secret.
Guy and Sam need a next-level plan when Snerz's animal-napper chases them up a cliff. As for the Bad Guys, they're definitely down -- but not out.
To escape the Bad Guys -- and stormy weather -- Sam and friends spend the night in Michellee's cabin, but trouble follows. Snerz hires outside help.
A singing rodent comes to the rescue in North Shvizelton when Sam and Guy wind up in jail with no real plan to get themselves out.
Panic hits the streets of Prinz Pazookle when the locals learn there's a chickeraffe in town. But a colorful carnival is bringing everyone together.
While seeking shelter for the night, the trio gets stuck in a junkyard. The only upside for an inventor like Guy? It's full of raw materials.
Taking a detour to find the chickeraffe some food, Guy and Sam cross paths with an egg-loving fox who's working hard to control his appetite.
With the Bad Guys in pursuit, Sam and Guy board a train to Meepville and meet Michellee, a cautious bean counter, and her thrill-seeking daughter, E.B.
Guy shows up to return Sam's briefcase, only to learn he's got company. Elsewhere, a mother-daughter duo begins a very slow drive through the desert.
Soon after a rare chickeraffe goes missing from the Glurfsburg Zoo, Sam and Guy meet by chance at a diner, setting off a series of extraordinary events.
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