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The Rabbids and Otto set their sights on a powerful machine. When the Rabbids reach their destination, they find an old friend and the island's Master.
Stranded on an island, a Rabbid grows ravenous -- until he becomes prey. A rooster Rabbid and his chick find themselves headed to the chicken factory.
A clown Rabbid fights for the limelight. Mad Rabbid's assistant dresses as a warrior to set his kidnapped friends free. Viking Rabbid forms a trio.
A strange farmer offers shelter to Zak and the Rabbids. A mutant fly makes the Rabbids flee from the sub. Dark Rabbid gains a new, unexpected ally.
At sea, the Rabbids flip the sub into a cruise ship. Rooney tries to cash in on Rabbids disguised as cats. A gladiator Rabbid rebels against Mad Rabbid.
The Rabbids become concrete statues. When the sub shrinks, a Rabbid accidentally swallows it. The Special Unit watches Rabbid footage from Zak's camera.
The Rabbids get into the holiday spirit. Farmer Rabbid attempts to turn a cow into a burger. A Rabbid disguised as a shark causes chaos on the sub.
Otto uses a robotic furball to attack the President. In a parallel dimension, the Rabbids turn into intellectuals. Blonde Rabbid becomes a target.
Aliens seize the submarine. To save a chick from Otto, Jungle Rabbid teams with a crew of crabs. Combat Rabbids are sent to rescue the President.
When a tribe kidnaps Secur-X, the Rabbids work to get him back. A power drink morphs a Rabbid into a beast. A battle over the toilet turns into a war.
A caterpillar causes an allergic reaction. Zak and the Rabbids cross paths with a tribe in the jungle. The gang sets off to find a fancy toilet seat.
A Rabbid vampire tries to curb his cravings. Huggy Rabbid gets spooked at Bwah-Cula's wedding. Agent Rabbid 000's girlfriend uses kung fu to rescue him.
The sub comes under an alien attack. A ghost hunter finds a glowing, opera-singing Rabbid. A Rabbid Archer faces off against a cheating Mad Rabbid.
Otto takes in a prisoner to help with his diabolical plan. The Rabbids take a sub driver's test. Secur-X must trail the sub before his power runs out.
Mad's assistant brings an eight-legged surprise onboard. A beloved teddy bear falls into an evil Rabbid's lair. A Zombie-Rabbid epidemic breaks out.
Missing dog kibble launches an investigation. The Special Unit interrogates a Rabbid. A Disguise-O-Rama malfunction affects the Rabbids' robot friend.
Otto uses Rabbids as test subjects. With their sights set on an island covered in donuts, Rabbid Pirates seize the submarine -- until Otto takes over.
Pirate Rabbids search for hidden treasure. A masked outlaw stirs up chaos. After his sausage is stolen, a Rabbid looks for the thief at a special party.
Mad Rabbid helps his assistant find love. A Rabbid sets out into the dark woods at night. A teddy bear transformation turns a Rabbid into the hunted.
A surprise for Otto turns into a clown catastrophe. A Rabbid finds the sacred amulet Otto desires. A Rabbid's hunt for a disguise leads him to trouble.
A Rabbid is shunned when he breaks the Pretzel distributor. Rabbids dress up to win over the Princess. A Rabbid confronts bikers to get his guitar back.
The Rabbids thwart Otto Torx's plans. The Viking Rabbids set out to destroy. When the sub loses power, Mad Rabbid plots to steal pepper juice.
Jungle Rabbid protects a baby chick. Princess Rabbid meets a biker gang and gains an admirer. The Rabbids wear pajamas fit for prison.
A Rabbid accidentally gulps down a hearing aid. The crew feasts their eyes on a barbecue. A mind-control helmet transfers a Rabbid's brain elsewhere.
Mad Rabbid tries to extract an intruder. A trio of tutu-wearing Rabbids falls off the submarine. The gang interferes with a super villain's plans.
When the Rabbids discover a submarine under the junkyard, they use it as their new home and meet a robot who believes they are his "masters."
1. Professor Mad Rabbid sends his robot doll back in time and must rescue her.
2. The Rabbids transport icebergs back to the junkyard.
3. Following a huge misunderstanding, humans start to consider the Rabbids as real heroes.
1. Two Rabbids get separated in the prehistoric era.
2. The Rabbids accidentally bring a caveman back to the present.
3. The Rabbids accidentally take a baby back to the stone age.
1. Grandma goes on a cruise, but accidentally gets separated and goes back in time.
2. The only thing Cro-Magnon daughter wants is a little brother to call her own. Perhaps a Rabbid will do…
3. The Rabbids try to escape a caveman
1. A Rabbid brings a dodoraptor back to the junkyard.
2. The Rabbids teach the cavemen family how to live in modern times.
3. A Rabbid incurs the wrath of a dodoraptor mommy when he steals her egg and escapes to the south pole
1. A Rabbid finds himself transported back to prehistoric times and becomes a hero thanks to his machine.
2. Professor Mad Rabbid and his assistant get stuck in time.
3. A Rabbid goes back to the stone age.
1. The Rabbids take a tricyle back to prehistoric times.
2. A Rabbid obsessed with cleaning goes back in time to help clean up in the prehistoric era.
3. Copycat Rabbid is propelled into prehistoric times along with a rearview mirror.
1. Rabbids mistake a group of penguins as bowling pins.
2. When a Rabbid cannot reach a donut, he calls for help.
3. A nurse Rabbid, obsessed with treating everything around him, finds himself in the arctic research station.
1. The Rabbids step back in time to when man first discovers the wheel.
2. When a Rabbid accidentally breaks a penguin egg, he makes it his mission to replace it.
3. A Rabbid on a cleaning spree goes back to the prehistoric era.
1. John thinks he can use the Rabbids' love of pretzels to power up the research station.
2. The evil mastermind Rabbid thinks he has got 000 right where he wants him.
3. The tables turn when a Rabbid transforms into a penguin.
1. A Rabbid learns who Santa Claus is and wants to spread the joy to everyone.
2. A Rabbid yearns to scare his friends.
3. When the Super Rabbids kick out one of the trio, the lone Rabbid attempts to start his own super hero team.
1. A kitten gets trapped in the teleporter and the Rabbids must find a way to release it.
2. Professor Mad Rabbid makes a potion that turns him into a silly villain mastermind.
3. A Rabbid discovers a teleporting television.
1. A pair of hungry Rabbids stumble upon the scientists' frozen research station.
2. A Rabbid trains a baby penguin to surf.
3. An adventurous Rabbid goes on a quest.
1. Mini Rabbid gets mistaken for a baby penguin.
2. The Rabbids try to revive a frozen fish by throwing him back in the ocean.
3. The Rabbids dress as pirates and take to the high seas.
1. A Rabbid is determined to be a helpful assistant.
2. A pair of Rabbids uses the time machine as a tourist attraction.
3. Professor Mad Rabbid accidentally sends his multi-purpose plunger back to the middle ages.
1. Lapinibernatus tries to take a nap, but is unable to sleep while the other Rabbids play games.
2. The Misfits get a second chance to win the Rabbid Bowl.
3. An alien visits the junkyard and tries to find a spacecraft to take him home.
1. Professor Mad Rabbid's assistant accidentally swallows the last of the plutonium.
2. The only thing left to do is to infiltrate a warehouse to get more!
3. Lapinibernatus and an overzealous Police Rabbid accidentally get handcuffed
1. The Rabbids take over a television game show.
2. Lapinibernatus is forced to join a Rabbid sports team.
3. After traveling back in time, a Rabbid falls in love with the famous Mona Lisa painting.
1. Lapinibernatus recalls the story of how he was frozen in time to his young apprentice.
2. Zak and his grandma head to the woods for a camping trip hoping to leave the Rabbids far behind.
3. After her brain was swapped with a Rab.
1. In order to impress his crush, a Rabbid must learn to fly.
2. The Rabbids learn to harness the mysterious power of voodoo dolls.
3. When an experiment goes wrong, one of the Rabbids starts speaking only in animal sounds.
1. Two Rabbids travel back to the medieval ages.
2. Mad Rabbid and his assistant are on the hunt for donuts, much to Lapinibernatus' dismay.
3. A Rabbid comes across a pair of headphones and reacts to the music playing.
1. Lapinibernatus falls victim to the silly Rabbid judicial system.
2. Lapinibernatus joins a biker gang after the leader steals the electro-plunger from the time machine.
3. Professor Mad Rabbid clones his assistant.
1. The Rabbids go back in time and encounter a mysterious Rabbid tribe.
2. Lapinibernatus and a group of Rabbids battle over control of a robot.
3. Professor Mad Rabbid accidentally turns his assistant into a giant.
1. In order to work on his time machine in peace, Lapinibernatus sets up a checkpoint to keep the other Rabbids at bay.
2. The Rabbids accidentally hit a ball over the fence.
3. Out of eggs for breakfast, a Rabbid uses the time machine to get his hands on some.
1. The wise bearded Rabbid, Lapinibernatus, tries to get his time traveling television back.
2. The Rabbids present Lapinibernatus a gift, but they accidentally keep crushing it!
3. An engineer wants to build on the Rabbid's junkyard.
1. The Rabbids try to make their own blockbuster movie.
2. Trying to get some peace and quiet, Lapinibernatus creates a bubble device to keep the other annoying Rabbids out.
3. John tries to prove that the Rabbids have no intelligence.
1. John the scientist tries another one of his experiments on the Rabbids.
2. The Rabbids equipped with super powers escape from the laboratory to try and become heroes.
3. The super power Rabbids manage to board a President's plane.
1. When a rogue Rabbid is bent on destroying the moon, the rest of the Rabbids recruit a spy to thwart his plans.
2. Inspired by chicken eggs, Mad Rabbid finds a way to make clones of himself.
3. A Rabbid turns into a housefly hybrid.
1. A Rabbid builds a wagon to take him to space.
2. The Rabbids take Alice back to their camp when they believe she is a real magician.
3. Zak wakes up in the desert and uses his camcorder to retrace the steps of how he got there.
1. Mad Rabbid has discovered his greatest invention: a pair of iron underpants!
2. It's Halloween night and Vampire Rabbid, Werewolf Rabbid, and Zombie Rabbid decide to hit the town.
3. Alice introduces a fake moustache to the Rabbids.
1. It's a Rabbid dance off between a gang of biker Rabbids and a gang of Glow Rabbids.
2. A Rabbid accidentally swallows a flashlight which allows his whole body to light up.
3. A Rabbid's prank backfires when playing with super glue.
1. The Rabbids find themselves stuck in a supermarket after closing time.
2. The Rabbids accidentally awaken a Rabbid mummy.
3. Mad Rabbid builds the perfect robot. Maybe a little too perfect.
1. The Rabbids succeed in launching their rocket into space! Unfortunately, they quickly run out of fuel.
2. Mad Rabbid invents a remote that can manipulate real time.
3. The Rabbids lose an important gear for their rocket.
1. Professor Mad Rabbid decides to create a new assistant.
2. Professor Mad Rabbid invents an anti-gravity ray to help lift a heavy rocket to the moon.
3. After watching a ventriloquist, a Rabbid falls in love with the doll.
1. While looking for parts in a toy store, a Rabbid gets stuck in a doll box.
2. The Rabbids need a tricycle to build their rocket, but its owner has no intention of giving it up.
3. A Rabbid falls in love with a toy doll.
1. Professor Mad Rabbid discovers a way to make Rabbids invisible.
2. A Rabbid dreams to sing at the rocket launch.
3. Professor Mad Rabbid converts a washing machine into a device that can travel through space and time!
1. The Rabbids befriend a dog that loves to play fetch.
2. The Rabbids crash land near a prison van escorted by a police car.
3. A Rabbid witnesses his best friend turn into a werewolf and tries to save the others.
1. Zak trys to use the internet to expose the Rabbids. Meanwhile, the Rabbids look for a test pilot.
2. When a cloud halts a rocket launch, the Rabbids start a band.
3. Professor Mad Rabbid's experiment turns a Rabbid into a giant!
1. After launching his buddies to the moon with a see-saw, a Rabbid is the last one to be launched but has no one to launch him.
2. A Rabbid shrinks when it gets caught in the clothes dryer.
3. The police are called when the Rabbids cause a ruckus in a house.
1. A Rabbid gets his feelings hurt.
2. A Rabbid falls in love with Zak.
3. The Rabbids think the moon has disappeared.
1. Zak disguises himself as a Rabbid to prove that they're going to take over the world.
2. A Rabbid befriends Zak's new robot.
3. Two gang of Rabbid cowboys fight over some chickens.
1. A teenager named Zak thinks the Rabbids are taking over the world.
2. Zak thinks his mom got turned into a Rabbid when actually a Rabbid has swallowed a walkie talkie.
3. A Rabbid accidentally switches places with a baby.
1. The Rabbids find a old lady stuck in her chair lift and use it to go to the moon.
2. While still trapped inside a Rabbid's body, John the scientist tries to fix the situation.
3. Two Rabbids crash land in the desert but they think they've landed on the moon.
1. Three Rabbids get banned from the junkyard and are rolled into an unlocked house.
2. A Rabbid builds a giant toaster to get to the moon.
3. A Rabbid loses his voice.
1. Rabbid workers must move a heavy cement mixer.
2. One of the Rabbids' ears gets stuck.
3. A Rabbid sets out to steal a reactor.
1. A Rabbid runs back and forth from one mysterious location to another.
2. The Rabbids infiltrate another gang of Rabbids who have confiscated a stock of pepper juice.
3. A Rabbid cowboy searches for the outlaw who destroyed his rocking horse.
1. A mean Rabbid turns nice after he's had an accident.
2. Four Rabbids suggest new propulsion ideas after a series of failed attempts at flying to the moon.
3. A young Rabbid learns what it means to be a Rabbid.
1. The Rabbids mistake one of their own as an alien.
2. A Rabbid dreams he's on the moon.
3. A Rabbid tries to learn a secret.
1. A Rabbid poses as a guide dog.
2. Some Rabbids start to vanish.
3. Two Rabbids become best friends.
1. The scientists build a robot to do a Rabbid's job.
2. A Rabbid gets compressed with a pile of junk.
3. A Rabbid can't stop laughing.
1. A Rabbid plants a flower, hoping it reaches the moon.
2. A Rabbid deals with fame.
3. The Rabbids' new obsession intrigues the scientists.
1. A scientist accidentally switches brains with a Rabbid.
2. The Rabbids try to fit in a rocket ship.
3. The Rabbids notice the moons reflection.
1. The Rabbids try to bring the spirit of Christmas by decorating a palm tree.
2. A Rabbid befriends a bar of soap.
3. The Rabbids meet some crazy thieves.
1. A Rabbid from the future crash-lands on Earth.
2. The Rabbids fight over a pair of underwear they stole from an old lady.
3. The Rabbids imitate sneezing when another Rabbid gets a cold from hiding in a freezer at the supermarket.
1. The Rabbids are stuck in a bank vault after closing hours while a burglar plans to rob the bank. At the end, the Rabbids get out while the burglar gets locked in the bank vault and is arrested by a lot of police.
2. A Rabbid must cross a busy street to reach his friends.
3. The Rabbids play on a construction site. Soon, they end up hypnotizing people into thinking they're Rabbids when they say "bwaaah" loudly into a pipe.
1. The Rabbids unintentionally star in their own horror story when they experiment with a mysterious instant growth tonic.
2. The Rabbids try their hand at trick or treating.
3. A Rabbid think his friends has turned into zombies when they accidentally eats rotten donuts. Meanwhile, the "zombie" Rabbids run behind the normal Rabbid, trying to explain what really happened.
1. A Rabbid thinks he is a chicken after getting hit on the head.
2. The Rabbids are fascinated with plungers.
3. A Rabbid teaches manners to his uncivilized friend.
1. The Rabbids fly using a beach umbrella.
2. A Rabbid tries to quiet his rumbling stomach.
3. The Rabbids disrupt a lifeguard at the beach, again.
1. A scientist tries to blend in by dressing up as a Rabbid.
2. After being hit on the head, a Rabbid gains the skills of a professional pianist.
3. An alien comes across a pair of Rabbids.
1. The Rabbids befriend two different types of dogs.
2. The scientists observe the Rabbids trying to reach a trap door.
3. The Rabbids grow thirsty while trapped in the desert.
1. The Rabbids compete to earn the right to blast off into space.
2. The Rabbids challenge one another to a series of physical challenges. Meanwhile, a Rabbid in a wig tries to sing a song to open the Rabbid Games.
3. Scientists paint one Rabbid blue.
1. A pair of scientists observe the Rabbids' dreams, which relate to their previous experiences.
2. The Rabbids try to move a heavy couch.
3. A couple of Rabbids use hypnosis on their leader.
1. A Rabbid meets his match when it goes to the farm and faces a chick.
2. The Rabbids find an unlocked car.
3. Someone throws rubber balls at the Rabbids.
1. The Rabbids attempt to fly.
2. After pretending to be a chicken and wearing a crazy disguise, a conspiracy theorist mistakes a Rabbid for an alien life form.
3. The Rabbids are determined to catch a fly.
1. The Rabbids find a comic book. One Rabbid is fascinated by the comic book and pretends to be a superhero like the one in the comics.
2. The Rabbids engage in a duel.
3. Scientists test the Rabbids' intelligence by giving them the same intelligence tests as a chicken, a dog, and a fly.
1. The Rabbids think an elevator will take them to the moon.
2. A Rabbid hides in a cardboard box, in hopes of surprising the other Rabbids as well as ordinary people living in the town.
3. Scientists monitor the interactions of two Rabbids. Each are on the separate sides of the mirror.
1. An old man carves a wooden Rabbid puppet and thinks it came to life when a real Rabbid gets locked in his shop while playing "hide and seek".
2. Two Rabbids fight over a wooden toy block.
3. The Rabbids play with a flea but try to avoid it when it starts biting them. At the end, a chick eats the flea.
1. The Rabbids wait in line for a store opening.
2. The Rabbids try to retrieve a sticker from a runner's shoe.
3. The scientists experiment on two Rabbids.
1. The Rabbids are fascinated by a record player.
2. The Rabbids battle an alarm clock.
3. The Rabbids discover a remote-controlled car.
1. The Rabbids cause a scene in an art museum.
2. The Rabbids try to battle with a fan.
3. The Rabbids try to get frozen food out of a grocery store freezer.
1. Two rabbids try to gain entrance into an apartment complex when one gets locked in.
2. The Rabbids interfere with a spy's mission.
3. A Rabbid puts on a fake nose disguise and soon, he becomes the leader of the Rabbids; the former leader Rabbid is jealous and wants a nose, too.
1. The Rabbids get demoted from the Squirrel Patrol for not doing what they are told to do, and the leader gets accused of attacking an old lady and arrested.
2. The Rabbids try to unfreeze a Rabbid that was frozen a long time ago.
3. Several Rabbids discover a "cow in a can" toy on a beach while another one tries to talk to a seagull.
1. The Rabbids play with a toy on the beach and battle a seagull for a pretzel.
2. An intercom at a drive-through proves to be much fun for the Rabbids.
3. A Rabbid has to go up the down escalator to try and get some candy from his friends.
1. A Rabbid gets stuck in a vending machine trying to figure out how it works.
2. The Rabbids play with a smartphone they find on the street.
3. After being scared of a radio station, the Rabbids discover that they can change radio stations; a Rabbid gets electrified when it stands too close to the radio.
1. The Rabbids discover a elevator in a mall, believing that it is magic, then try on free hats.
2. The Rabbids interfere with wedding photos while trying to catch a fly.
3. The Rabbids drive a police officer crazy while the officer is trying to take pictures of licence plates.
1. A photo booth is invaded by the Rabbids.
2. The Rabbids visit a beach and disturb several old ladies and a lifeguard.
3. After viewing a commercial for pepper juice, which "makes you peppy," the Rabbids are enamored and go on a search for pepper juice at the supermarket.
1. The Rabbids annoy a hitchhiker with their crazy Rabbid antics, then discover a gas station selling "singing" cards.
2. A janitor's relaxing night gets disturbed with the Rabbids' awkward behavior at the supermarket.
3. The Rabbids disturb a game of tennis, then run loose in an airport.
1. The Rabbids become fascinated with the process of how chickens lay eggs.
2. The Rabbids play with starfish and an octopus, not knowing that they are interrupting a man's attempt to clean the windows of his shop.
3. The Rabbids observe a thief in action while a sorcerer magic show is going on upstairs.
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