- Season 2
- Season 1
In the final showdown, Wil must save the Four Lands; Wil, Mareth and Eretria grapple with the loss of one of their own.
Eretria confesses a dark secret to Wil; Bandon's deepest wish is granted, but with a catch.
Wil must confront his past. The bond between Allanon and Mareth continues to grow.
Bandon and his followers race to resurrect the Warlock Lord while Mareth must risk everything before it's too late.
Wil and Mareth race against time to recover an item in uncharted territory.
Wil and Mareth confront a powerful Bandon.
Wil, Mareth and Allanon travel to a dangerous territory for an answer; King Ander meets the Princess of Leah, but finds she's more than he bargained for.
With Wil trapped, Eretria and Mareth must work together to free him before time runs out.
Wil and Mareth search for answers; while visiting a nearby kingdom, King Ander seeks reinforcement and is given an ultimatum.
A year after the War of the Forbidding, Wil's new life is interrupted by a mysterious new figure. Eretria is reunited with someone from her past. Meanwhile, Allanon uncovers a plot that could send the Four Lands into darkness.
Wil and Amberle race to reach the Ellcrys while Allanon and Ander lead the Elvin army into battle against the Dagda Mor and his demon horde.
Wil, Amberle and Eretria must cross ancient human ruins to reach the Bloodfire, but a nefarious evil tests their friendship.
While Wil and Amberle search for her, Eretria stumbles upon a secret settlement of humans.
Amberle and Eretria run from bloodthirsty Elf Hunters who relish in cutting off elves' ears for fun, while Wil searches for them with the help of an unexpected friend. At the palace, the King sends Ander and Arion to assassinate the Dagda Mor - with devastating consequences.
On the run from the relentless Reaper, Amberle, Wil and Eretria take shelter in Pykon, a snowy Elvin outpost that houses a grisly secret. Meanwhile, Ander and Slanter make a devastating discovery about the Dagda Mor's forces.
Amberle, Wil and Eretria must find common ground in order to survive the perils of their quest, which includes the nightmarish Reaper. In other events, at the palace, Ander tries to forge an unlikely alliance in order to find the Dagda Mor.
While Amberle embarks on a deadly task to prove her worth to the Ellcrys, the Dagda Mor sends the Changeling, an ancient, shape-shifting Demon, to kill her and anyone in its way.
Wil and Amberle are kidnapped by Eretria and Cephalo while returning to the palace. But the Rovers are the least of their worries –Wil must learn how to use the Elfstones before a bloodthirsty Fury kills them all.
Having seen an apocalyptic vision of the world's destruction, Amberle leaves the palace in search of answers. But when Wil and Allanon realize that she is the key to saving the Four Lands, they set out to find the princess before the Dagda Mor's Demons hunt her down.
Thousands of years after the fall of Humankind, the Four Lands is in grave danger. The fate of the world rests on the shoulders of an unlikely trio: an Elvin Princess who dreams of a life outside of the palace walls, a beautiful, wild and wily Human Rover and a half-elf, who knows nothing of the great destiny that runs through his veins.
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